itempow.lbx file info George McGinn (georgemcginn@yahoo.com) 1999/12/15 This file specifies what artifact specials powers are, costs are, creation requirements and which items it can be enchanted on. You can now restore the Merging special, which was taken out of the game by requiring 22 spell book in Nature! Each record is 30 bytes long, data starts at hex 224, and there are 66 specials. Start Byte(Bit),End Byte(Bit) -> Field Description (LO in the description means it's saved with the low order byte first) 1,17 -> Artifact special name 18 -> 00 19(1) -> Can be enchanted on a shield 19(2) -> Can be enchanted on Misc items 19(3) -> Can be enchanted on a Wand 19(4) -> Can be enchanted on a Staff 19(5) -> Can be enchanted on a Bow 19(6) -> Can be enchanted on a Axe 19(7) -> Can be enchanted on a Mace 19(8) -> Can be enchanted on a Sword 20(1),20(6) - > Unused 20(7) -> Can be enchanted on Plate armor 20(8) -> Can be enchanted on Chain armor 21,22 -> Mana cost to enchant LO 23,24 -> Power Type LO (uses power Type table below) 25,26 -> Required Spell Books LO (if a Stat special, it's the Stat bonus) The rest give the special named if the bit is on: 27(1) -> Path Finding 27(2) -> Regeneration 27(3) -> Wraithform 27(4) -> Destruction Is this... ...disentegrate: less than 10 RESIST just dies ...destruction: make a RESIST roll or just die ...? 27(5) -> Cloak_of_Fear 27(6) -> Lightning 27(7) -> Guardian_Wind 27(8) -> Vampiric 28(1) -> Invisibility 28(2) -> Haste 28(3) -> Edurance_1 28(4) -> Stoning 28(5) -> Chaos [ignore armor, but only 50% attack] 28(6) -> Elemental_Armor 28(7) -> Resist_Elements 28(8) -> Water_Walking 29(1) -> Phantasmal 29(2) -> True_Sight 29(3) -> Holy_Avenger 29(4) -> Flaming 29(5) -> Magic_Immunity 29(6) -> Resist_Magic 29(7) -> Flight 29(8) -> Death [Is this "Doom"? ignore armor and NO penalty to attack!] 30(1) -> Invulnerability 30(2) -> Righteousness 30(3) -> Merging 30(4) -> Planar_Travel 30(5) -> Giant_Strength 30(6) -> Lion_Heart 30(7) -> Bless 30(8) -> Power_Drain ----------- Power Type: These values describe what type of special it is. ----------- Value Description 0 + to Attack Stat Bonus 1 + to Hit Stat Bonus 2 + to Defend Stat Bonus 3 + to Spell Skill Stat Bonus 4 - to Spell Save Stat Bonus 5 + to Movement Stat Bonus 6 + to Resistance Stat Bonus 7 Nature Specials 9 Nature Specials 264 Sorcery Specials 265 Sorcery Specials 521 Chaos Specials 777 Life Specials 1033 Death Specials