Eventsmsg.lbx file info George McGinn (georgemcginn@yahoo.com) 12/15/99 This file contains the descriptions for the random events that happen in the game. Records start at hex 224, and consist of a single 600 byte string, though only the first ~200 are used. The string contains certain hex values to represent variables in the message such as town name, relic name, amount of gold stolen, etc. Start Byte,End Byte -> Field Description 1,599 -> Event Description 600 -> 00 to terminate string ---------------------------- Hex values and their meaning: ---------------------------- 80 - city name 81 - neutral city 83 - gold amount 89 - mine type 8A - relic name 8B - town size (hamlet,village,capital) 8C - enemy wizard event happened to 8F - # of units killed 90 - # of people killed 91 - # of buildings wrecked 93 - an 's' if units killed > 1 94 - an 's' if buildings destroyed > 1